Showing posts with label VGA Driver. Show all posts
Showing posts with label VGA Driver. Show all posts

Tuesday, February 19, 2008

GeForce 8 To Get Software PhysX Engine


NVIDIA's purchase of AGEIA leads to a PhysX-on-CUDA port

With the announcement earlier this month of NVIDIA's acquisition of AGEIA, rumours began to fly immediately surrounding the future of dedicated physics hardware -- and it now appears that the PhysX name will live on as a checkbox beside the capabilities of some current and most future NVIDIA GPUs.
                                                                                                 The physics-intensive Cell Factor: Revolution demo will soon be "No PhysX Card Required"

During NVIDIA's fourth-quarter financial results conference call, CEO Jen-Hsun Huang responded to several questions about the plans for technology obtained in the AGEIA purchase, revealing that the plan is to port the AGEIA PhysX engine to NVIDIA's CUDA (Compute Unified Device Architecture) C-like programming language.

"We're working toward the physics-engine-to-CUDA port as we speak. And we intend to throw a lot of resources at it." said Huang. "[PhysX on CUDA] is just going to be a software download. Every single GPU that is CUDA-enabled will be able to run the physics engine when it comes."

NVIDIA's choice to run a physics engine on a GPU runs in stark contrast to AMD's assertion in late 2007 that "GPU based physics is dead until DirectX 11." Every NVIDIA 8-series GPU is currently capable of running CUDA applications, and future GPUs will no doubt retain this feature.

The idea of using SLI for more than graphics has been brought up by NVIDIA in the past, so it was no surprise to hear Huang endorsing its further use again. "It might - and probably will - encourage people to buy a second GPU for their SLI slot. And for the highest-end gamer, it will encourage them to buy three GPUs." No mention was made of the use of the upcoming "Hybrid SLI" technology showcased at CES 2008, but an onboard GPU supporting CUDA could theoretically be used as a physics processor while discrete GPUs handle the rendering.

No timeframe for the release of the PhysX-on-CUDA software was specified, but with the PhysX engine to be available to a larger audience, it will no doubt encourage the development of more accelerated physics engines in upcoming titles.

Friday, December 21, 2007

NVIDIA Releases New Windows XP Drivers

ForceWare 169.21 drivers released for Windows XP

Yesterday NVIDIA rolled out a new driver for Windows XP users called ForceWare 169.21 for Windows XP and XP Media Center Edition. The new driver supports everything from the 8800 Ultra and new 8800 GT and 512MB GTS to the old GeForce FX 5100.

The driver uses the new NVIDIA control panel introduced in October of 2006. This latest driver release fixes a myriad of issues for a variety of single and dual GPU NVIDIA systems. Notable fixes for all GPUs are the repair of the control panel run display optimization wizard back button that didn’t work, flickering puddle reflections in FEAR and a crash in Star Wars: Republic Commando when starting new games.

A few fixes for the new NVIDIA 8800 GT cards are added to the drivers including an issue with Bioshock where a small black square appears during part of the intro sequence when antialiasing is enabled. An issue on the 8800 GTX with Blu-ray color settings not taking effect has been repaired as well.

Issues with SLI have been addressed in the new driver as well with a fix for Stalker with SLI 8800 GTX cards where game performance didn’t improve much. NVIDIA has a PDF document that details all the fixes provided in the 169.21 driver update.

Windows XP users looking for the new driver can get it here